MAG v1.06 is Here!

June 8, 2010
By

Can’t wait

to get home from work today, download that sucka and play some MAG. incase you’ve been living under a rock for the last month or 2 here’s some of the change’s v1.06 will make…..

Gameplay

  • Player knife attacks no longer deal damage to members of own PMC
  • Headshot damage bonuses no longer apply to friendly fire
  • Changed rewards for the resuscitation of an incapacitated ally to 5XP for partial health revive, and 10XP for full heath revive
  • Added functionality to Medical Kit so that players can now heal themselves with L1 in addition to using R1 to heal or revive a teammate
  • Added three gun ports to APCs of all factions
  • All vehicle handling has been improved and been given more realistic physics
  • Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage
  • Primary APC gun can now damage enemy APCs
  • Shadow War contract turnover rate shortened by 75%

Weapons

  • Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets
  • Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9)
  • Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns
  • Made all LMG foregrips less effective at stabilizing fire
  • Made improved stability skills less effective at stabilizing fire for machine guns
  • Added “Hit” indicator to rocket launcher reticules
  • Credit cost for Pistols has been changed from 100c to 0c
  • Credit cost for Machine Pistols has been changed from 300c to 200c
  • Credit cost for SMGs has been changed from 400c to 300c
  • Credit cost for Shotguns has been changed from 600c to 400c
  • Credit cost for Improved Rocket Launchers has been changed from 1000c to 800c
  • Credit cost for Smoke Grenades has been changed from 300c to 200c
  • Credit cost for Poison Gas Grenades has been changed from 600c to 500c
  • Credit cost for Explosives Detector has been changed from 600c to 300c

Interface

  • Lowered requirements for most Medal Awards
  • Added progress bars to all Medal Awards
  • Added messaging to main menu and all sub-menu screens that notify users of the following unlocked items: Apparel, Skill Points, Weapons/ Gear, Medals, Ribbons, new Leadership levels and new Ranks
  • Added new comparison text to Stats menu for every category that allows users to compare their own stat to all other MAG players instantly
  • Clan list functionality now works properly and displays online friends alphabetically first, followed by offline friends also listed alphabetically
  • Clan and in-game Friends lists now leave highlighted selection on a player’s name if they change status as they move between “online” and “offline”
  • Changed vehicle icon visibility on the map to reflect its current status of visibility instead of its previous map state of “always seen”
  • Repaired display problem in the “Community” tab’s “Player Search” screen that improperly presented names that contained multiple non-alphabet characters
  • Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy Turrets Destroyed Assists” are now correctly listed in proper category “Objectives”
  • Group panel now display icons to illustrate who is currently speaking
  • Fixed infrequent bug that would incorrectly change sidebar and queue panel status indicator to 1 when the queue size exceeded its maximum
  • Patched display problem in post-game stats screen that would incorrectly sort the “Assists” statistic
  • Eliminated problem that allowed FRAGO’d objectives to continue flashing red and blue after they are destroyed in Acquisition for defenders

for the complete list please click here

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